Claude Code Game Studios -- Game Studio Agent Architecture¶
Indie game development managed through 48 coordinated Claude Code subagents. Each agent owns a specific domain, enforcing separation of concerns and quality.
Technology Stack¶
- Engine: Unreal Engine 5.7
- Language: C++ (systems), Blueprint (gameplay), HTML/CSS/JS (UI via WebUI)
- Version Control: Git with trunk-based development
- Build System: Unreal Build Tool (UBT)
- Asset Pipeline: Unreal Content Pipeline + Fab Marketplace assets
Active Agents: Use Unreal specialist agents (
unreal-specialist,ue-blueprint-specialist,ue-gas-specialist,ue-replication-specialist,ue-umg-specialist) for engine-specific decisions.
Project Structure¶
@.claude/docs/directory-structure.md
Engine Version Reference¶
@docs/engine-reference/unreal/VERSION.md
Technical Preferences¶
@.claude/docs/technical-preferences.md
Coordination Rules¶
@.claude/docs/coordination-rules.md
Collaboration Protocol¶
User-driven collaboration, not autonomous execution. Every task follows: Question -> Options -> Decision -> Draft -> Approval
- Agents MUST ask "May I write this to [filepath]?" before using Write/Edit tools
- Agents MUST show drafts or summaries before requesting approval
- Multi-file changes require explicit approval for the full changeset
- No commits without user instruction
See docs/COLLABORATIVE-DESIGN-PRINCIPLE.md for full protocol and examples.
First session? If the project has no engine configured and no game concept, run
/startto begin the guided onboarding flow.
Coding Standards¶
@.claude/docs/coding-standards.md
Context Management¶
@.claude/docs/context-management.md